When a literal boatload of fiery little salamanders haul an outrageously large fish into a beachside bar and demand a feast, the party must aid the weary bartender in preparing the grand meal - while defending the catch from sworn enemies.
"No trip in Taaga is complete without hitting up the legendary Glistening Coast, famed for shimmering waters, the best waves, and unusually large fish. In the wake of an exhausting contract, you decided to take a break and relax. Here you found open-air Shark Head Bar with the perfect vibes and view of the picturesque coast. Just as you get settled, however, dozens of small red amphibian-folk dressed in bargain bin wizard robes step off a boat. Held aloft on their tiny hands is the largest fish you've ever seen. When they demand a great feast, the solo bartender tiredly asks for your aid in preparations."
This is a silly, light-hearted adventure meant to showcase the party's diverse skill sets. Be transparent about the requirements of each Feast Task.
In addition, consider leveraging the Refuge in Slapstick rules which limits the Injuries that can be dealt to the Party.
Set the scene, describe Shark Head Bar, then continue:
Shark describes the three Tasks required to make the feast, handing over a Grapple Shot to aid with the first:
"Welcome to Shark Head's! I'm Shark Head. Simple rules here: bring a fish, get a drink on the house. Bigger fish, bigger drink."
Characters who opt Socialize at Shark Head Bar rather than fish gain the benefit of a Relaxing Recreational Attraction [Source, pg. 202]. So-called Sharktails (themed cocktails) act as Basic Potions.
"The dedicated feast grounds are easily spotted for it is a large circle of charred sand, littered with scorch marks, amidst the otherwise pristine beach."
The grounds are near Shark Head Bar but purposefully tucked out of sight behind a bend. A variety of furniture and decorations are available here, though all are in varying states of being charred.
"Despite their goofy personality, their ship is a veritable war machine. Stocked with cutting crimson sails and a massive metal cannon, you'd be afraid were it anyone else at the helm."
The Emberclaw Brigade spends most of their time and coin on this ship. Its lower chambers are filled with glowing ritual teaching circles etched into the floor.
On a successful feast, the Emberclaws invite the party's biggest partier to receive a flame ritual gift. Shark lets the party keep the Grapple Shot and offers free drinks for the week alongside 100C for all the help.
The Emberclaws will impart their knowledge of the Emberclaws' Firebreath ability to the chosen party member.
Original adventure content for BREAK!!'s universe by Quagg.