Professor Galahad Gallant's expedition to unearth an ancient Calian temple has missed their scheduled check-in. Sent to investigate, the party ventures into the wicked Hollow Queen's Kingdom to find the missing crew - only to discover that something old and sinister lurks in the depths below.
"A trip to the Hollow Queen's Kingdom is certainly no vacation, and touching down on a narrow ledge in the desolate Red Eye Chasm does little to ease your anxiety. The persistent groans of the Queen's 'Children' echo at the edge of your hearing while unnatural winds chill you to the bone. Before you lies your quarry - an excavation site theorized to contain ancient Calian texts. Professor Galahad Gallant petitioned the Archive for this dig, but when the agreed check-in date came and went with no word, you were dispatched to investigate why. There's no sign of the contracted mining crew, and worse still, the main entrance has collapsed. You'll need to find another way in - it's certainly not safe to linger out here."
Given the breadth of the Adventure Site, this adventure may comprise more than a one-shot. This is a great introduction to Exploration mechanics and a bit of the OSR roots BREAK!! has. The interior is entirely dark so emphasis sources of light.
Encourage the alternate entrances if PCs explore outside!
It doesn't have to be the standard entrance.
Given the Shadow Blight, it can be likely for a PC or two to contract it...which naturally leads to a follow-up adventure!
If the party neutralize the Creature and Bloody Tome, as well as reveal the fate of the excavation, the Archive will reward the party with 200C and let them keep any items found within.
If the party find a clever solution to contain the Bloody Tome instead, encourage it! The Archive would act concerned of the risk but anyone could easily see their thinly-veiled excitement.
The entrance was blown up from the inside. Leaning on a rock is the dead professor, charred from an explosion. Journal on their body starts with disappointment before remarking a "potential breakthrough." An elevator leads to the lower floor and can hold a total of 30 Slots of weight (risk of crashing if overloaded, causing Falling Injury).
Scattered 2d6 dwarf corpses, all with rotting moss and cracked forms.
If disturbed, they rise as Demons and attack the party!
3 Zones: Party | 1d6 Corpses | 1d6 Corpses.
A message hurriedly scrawled on the wall, in Under Warble:
"GET OUT. BEWARE THE..."
Boxes: 2 Dynamite [Grenade], 2 Lanterns, 2 Units of Fuel.
Chests: 1d6 Standard Weapons, a Small Shield, 2d20 Coins.
Behind secret passage: 4d20 gold, 3 Beer Barrels [Trade Goods], Distilled Axe [Mighty, Magical, +1 ATK when Drunk].
Room with small tunnels on the walls: 2 Bizzer Swarms and 3 dwarf bodies with 1d4 Units of Shade Iron. The entrances are blocked.
Inside the cart: 1 Dynamite [Grenade].
On the floor, a message in Under Warble: "IT COMES BACK"
Uneven lower area with Shade Iron in the rocky floor.
Mining (Location Action) grants 1d4 Units.
All the Areas in here are Precarious, requiring Deftness Checks to Move or become Toppled. 1 old raft in good condition near the lake.
Very deep underground lake: where does it lead?
2 Water Chompas prevent the exit.
Ghost dwarves believe they're alive, awaiting rescue. Treat adventurers as fellow trapped dwarves. They know about the Creature.
Loud noises cause Falling Debris (CLICK!). Bodies of dwarves in skin and bone scattered around the room.
Stone statues holding 4 decorative amethyst weapons (25C each).
Amethyst Statue [Gargoyle, Rank 3]: becomes animated and attacks when someone approaches. Sundered Magnificent Heavy Armor.
Original temple entrance. 2 amethyst idols depict cultists cutting their palms - putting blood on wall between idols opens a secret entrance.
Dead dwarves and cultists lay near a strange symbol. On the floor are 2 Bright Damage Concealed Weapons and the Bloody Tome.
Bloody Tome [Forgotten Lore]: Notes on Fleshwarping by a wicked Sage after Calian's Fall, discussing the creation of horrific creatures via blood sacrifice and transferring life essence into magical materials.
Refined, ancient furniture: bodies of blood-dry cultists sat at the table.
Ancient Sage corpse next to Bloodstone Staff and Lenin Obscurity Shades. Shelves contain anatomy books and bottles of blood. The closet has a false back, connecting the room to a false corridor wall.
This is an adaptation of the one-page dungeon They Dug Too Deep by Moira Games, licensed under CC-by-SA.