When a blanket of grey draining all color it touches begins leaking from an ancient Calian crypt, a nearby Night Haven village sends desperate cries for help to the party.
"Traveling to an artificial island made entirely of rusted Shade Iron and crawling red roses, you hardly expected the 'expanding Grey' the village-folk described to be all that dreary in comparison. Your expectations are shattered, however, as you cross into its threshold and everything becomes gray-scale and drab, including you. You were told that the likely source of this phenomenon is the old crypt of a Calian Sage uncovered before you, cracked stairs leading into the earth. Rumor has it that one of Night Haven's immortal nobles took up residence here for reasons unknown, so not even the bravest villagers dared check inside. This is where you come in."
This scenario is a puzzle-driven Adventure Site where the party must return color to the crypt by opening the three Color Caskets, stopping the expanding Grey. Only gray-tones exist within due to the Dusty Miller's actions - anything brought in loses its color too. Lanterns are the only source of color.
Most entities here have their own goals and can be dealt with via Negotiation rather than Combat. There are great potential interactions between the crypt's denizens (e.g., Minotaurs x the Dark-Webber, Mirrorfolk x The Dusty Miller, etc.), so encourage them if possible! Follow BREAK!!'s Exploration rules (Source, pg. 230) for navigation and Random Events.
Smells lovely. Grey clovers cover the ground. A Green Lantern beams light in the corner, turning lit clovers green. The Lantern is immovable.
A group of Mirrorfolk chatter and laugh, playing games. They've built a simple habitat for themselves, which is kept very spic and span.
| Roll | ||
|---|---|---|
| 1-5 | A Poem About: | Rain |
| 6-10 | The Sound of: | Thunder |
| 11-15 | To Reflect: | Death |
| 16-20 | Be Touched By: | A Good-Luck Lalka |
A completely webbed intersection. The Dark-Webber guards it, plotting and chewing on food. Moving through without her permission requires a Deftness Check or the traveler becomes Restrained.
A Blue Lantern colors the room. 6 Downer Lalkas sit moping and half-heartedly try to escape. Rubite portcullises block both doorways out.
Main grand hall with an immovable Prism. Shining Red, Green, and Blue light on it creates a Rainbow bridge across the chasm. The Dusty Miller flies around nearby, taunting anyone he meets.
Burial site of the long-past Sage whose home this was. Cold and dusty now. 200 Grey Coins and a small Green Casket are here.
Dirty; hay everywhere causing the Area to be Precarious.
A balcony surveys the den.
A single Alpha Minotaur [Werebear] keeps his Red Lantern close, concealing its light to prevent hostilities. Change the Were-Bear's Bear-Zerker ability to activate on seeing Red instead.
Each hold 50 Grey Coins. The third one holds Dusty Miller's Rapier.
This is an adaptation of the lovely one-page dungeon Blue Leprechauns by 1PageDungeons, licensed under CC-by-SA.