Mrs Miggins' pie shop is the first place any self-respecting adventurer would head to on their way into the Murk. When Mundymutts ransack her shop and her secret spice mix is found missing, the party must follow the trail and uncover a rival baker's scheme before the Murk loses its pies for good.
"Mrs Miggins' pie shop is the talk of every Shard tavern - her pies' delicious seasoning and flaky crust have bolstered many a venture into the wilderness. Naturally, as you prepare to brave the Murk for a research gig, you'd stop here first. But as you approach her cozy stone shop, something is clearly wrong. The door hangs off its hinges and the gates to the herb garden have been torn apart."
Mrs Miggins is tied up, badly injured, and unconscious. She requires stabilization (Physician's Kit, a Basic Potion, etc.) before she can talk. If aided, she explains she came down this morning to find the Mundymutts rooting around and is shocked to discover her secret spice mix has been stolen - the Mundymutts know nothing about it. She begs the party to help recover the spices, offering lifetime credit at her shop, and insists on reheating her last frozen pies as provisions for the road (one per PC, act as random Aptitude Booster Cakes).
Set the scene of Mrs Miggins' shop, describe the ransacking, then continue.
Storybeats & layout inspired from The Goblins
and the Pie Shop by Grant Sheridan.
"A cozy stone shop from which the smell of delicious baking normally drifts, its door now hangs ajar and the cottage garden gates have been torn from their hinges."
Despite the ransacking, the place still smells faintly of cinnamon. Flour-dusted shelves line the walls and a modest kitchen sits behind a serving counter. Freshly paid-up magical wards from the Alchemists Guild should have kept intruders out.
"A bone carapace of some massive horned creature, propped up on bricks at the edge of town. Smoke puffs from a clipped horn while alchemical trinkets dangle from the other."
The Guild sells Anti-Hazard Suits for travel. Crawford requires Negotiation to cooperate, boosted by offering a pie or promising help on a brutal deadline.
The warding roster can be found in his back office. If caught: Grit Check or become Ballooned from their own wards.
"Towering bioluminescent fungi are the only light source in the dark, and the canopy shifts despite no wind. Sounds carry strangely here - laughter from no one, footsteps that aren't yours."
Emphasize the creepy, fey atmosphere of Murk and how the flora often seems alive.
Random Encounters during Travel can be a Petrifrog (Homebrew) or Mutts. To extend the adventure, consider a Bog Willow (Homebrew) at the map's Lizard Hollow.
The party can play at Symon's familial honor for him to back down, fight him in his shop, or tip off the authorities with proof.
On Symon: 50C, Engraved Rolling Pin [Mighty Weapon, Minor Bonus on Cooking Checks], Magnificent Heavy Armor.
Mrs Miggins provides the party a lifetime pie credit and 1 Gem. Recipe back in hand, she whips up way too many fresh pies for the party.
The adventure's starting point. Mrs Miggins' stone building is in upper Roost, currently ransacked. The Alchemists Guild and Symon's Pie Shop are a short walk across the village.
On the edge of town. Crawford's records reveal who all was warded that week (Miggins, Symon, and Ferryman Rezzik). The location of the Shack (via Symon's ward request) is also present.
In the village. The final confrontation point if the party presents
solid evidence. Symon (and optionally a Snarl) fights here.
Half a Day's Travel from Roost to Holg's Hut on a Path. Each Journey Check, all Players must make an Aura Check or take a level of Fatigue as the Murk's flora drains their energy. Avoided by being a Bio-Mechanoid or wearing a Rebreather/Anti-Hazard Suit.
An isolated, tumbledown cottage deeper into the woods. Holg waves the party away but can be persuaded via Negotiation or subdued in Combat (surrenders at 2 Hearts or below). He reveals Symon used him as a go-between for the Mundymutt raid, but knows nothing about the spice mix theft itself. He gives directions to the Shack.
1 Day's Travel from either Holg's or Roost via Trailblazing. Each Journey Check, all Players must make a Grit Check or become Jellyfied as bioluminescent spores touch their skin. Avoided by being a Bio-Mechanoid or wearing an Anti-Hazard Suit.
An eerie, falling-down shack on an island over a shallow, knee-high pond. The door reads "Bear Trap, beware." If any Player is Jellyfied, the pond counts as Harmful Terrain to them.
Past the locked door, Symon has set this up as a secret lab to duplicate Mrs Miggins' spice mix. Shelves are lined with herbs and spices, and different crust mixtures sit in an ice-box alongside packets of Miggins' pies. Hidden in the shelves is Mrs Miggins' Secret Recipe, with the label half-peeled off.