The party need a Magia Sigil to get into Magia's innermost districts - and fast. The legal route is too slow and the expedited one too expensive, leaving one option: a shady deal in an overcrowded bazaar.
"You need a Magia Sigil, and fast. Applying through normal channels is far too slow and you're far too broke to afford the exclusive "expedited route." Sigils are heavily controlled, and their illicit trade is harshly punished. Despite this, rumors have it that a Sigil can be 'acquired' in the Shard's Guild markets through a specific contact. Desperate, you've made your way to the most prominent bazaar in Magia, the Sub-Barrier Market, so named for sitting directly underneath the Magia Barrier. A dense cluster of stalls and buildings, thick with smoke and draped silks that make it hard to see more than a few steps ahead. Guild patrols and watchtowers keep watch at every turn, pushing illicit deals into the dark alleyways. With no name or face of this Dealer to go off, your search through the Bazaar begins."
While the read-aloud assumes the party needs a Sigil for themselves, the adventure is flexible. A dubious patron could have hired them as a middleman, or the Shard Guild has directly tasked them with capturing the Dealer alive.
Magia Sigil [Magical Accessory]
The innermost parts of the city are cut off from the rest by a powerful magical barrier. Only those with the Magia Sigil, quite often permanently tattooed on, can move freely through it.
An authentic Sigil has 3 well-known properties:
| Vendor | Situation | |
|---|---|---|
| 1 | Solemn Weaponsmith | Obviously drunk |
| 2 | Bubbly Tattoo Artist | Pickpocketing Ruffians! |
| 3 | Spiritual Artificer | Overcrowded |
| 4 | Grumpy Butcher | No customers |
| 5 | Angry Sacred Chain Preacher | 2 Patrols on duty |
| 6 | Rich Jeweler | Hiding a body |
This is an adaptation of the one-page dungeon Bazaar of Lies by 1PageDungeons, licensed under CC-by-SA.
Hired peacekeepers within the Market,
loyal to the Shard's Guild.
Guards share Suspicion. Noticeable or hostile actions increase it. The Market opening fresh for the day decreases it by one. The party starts with no Suspicion.
Many honest folks live and sell wares here despite its reputation. It's easier to breathe here than under the gaze of the Church or Patricians. That said, plenty of delinquents do live here.
Overcrowded with people. Visibility is limited. Each Area is Isolated when running through. 4 Patrols.
Each watchtower has 2 Lookouts on the roof. 2 Patrols guard the chest inside, containing Patrol Outfits [Authoritative Outfit, grants Edge on Checks to avoid Suspicion from a distance] and 50C each.
Ruffians roam here, heckling anyone coming through.
On the map, randomly determine which stalls each is located at.
3 disguised Patrols pretend to be selling Magia Sigils. They stock incomplete replicas that will fail at the Barrier and raise Suspicion on anyone who shows interest. Can be tested for missing properties.