Last-minute openings in the infamous Thunda Circuit give the party a shot at glory aboard spell-powered racing Skimmers. Choose your team, hold on tight, and brace for mayhem.
"The infamous Thunda Circuit has arrived - Outer World's premier racing event. Decades ago, thrill-seekers began using the flat, rocky expanse for an annual race of crazy Spell-Engine-loaded platforms known as Skimmers. They can hover, drive, crawl; doesn't matter as long as they're wicked-looking and engine-powered. Over the years, the Circuit has grown from a local curiosity into a spectacle drawing folk from across the Outer World - Shard Patricians send champions, Portia sponsors teams, and even Sol diplomats have been spotted in the stands. This year, several teams posted last-minute openings for crew, and you weren't about to let that opportunity slip."
Three teams have vacancies: Cutt, Soobi, and Risky each need crew. However, each Skimmer only has space for three individuals, including its owner, so the party may have to distribute themselves across multiple vehicles. Every Skimmer requires a Driver for navigation, a Cranker maintaining Spell-Engine output, and a Gunner to harass opponents. All Skimmers start with a 17 Defense Rating and 5 Hearts.
Set the scene, have the three Owners introduce themselves and their vehicles, then continue:
"Harsh sunlight glares off bleached stone pavement cutting through a ramshackle desert settlement. The smell of Ozone, scorched Mana, and heated metal fills the air."
Strategies need to be discussed before the race as the roaring crowd inflicts Deafened on all racers here.
The first section of track is wide enough for three Skimmers. It runs for 1000ft before the Shale Canyon starts.
"Crumbling roadway plunges into a claustrophobic ravine. Sharp outcroppings and debris make navigation treacherous."
This is a narrow passage through a bumpy chasm. Rocks in the road need to be expertly maneuvered between to get to the other side.
The track here is wide enough for two Skimmers, and continues for 2000ft before reaching the Arid Trail.
"The course ascends to a fenced-off sandy route. Colorful banners mark the approach to a brutal ramp jump."
Racers must test their strength in the form of Deftness or Might Checks to stay in control during the 'Leap of Faith' jump. Skimmers receive a -2 to their next Cranking Roll for each racer who fails.
This road is wide enough for five Skimmers, and continues for 2000ft
before reaching the Finish Line.
Winners claim 100C per teammate. Second place earns 50C each; third takes 25C per racer.
Winners additionally get custom leather racing jackets that act as Authoritative Outfits [Source, pg. 173].
If an Owner wins with the party, they will consider gifting the group their Skimmer [Source, pg. 198] as a thank you. Consider giving a Social Bond with the relevant Owner too.
Storybeats & layout inspired from No-Horse Race by One-Shot Wonders.
Story, mechanics, setting, characters, and vibes reworked to fit BREAK!!'s universe.