A fallen Knight of the Lantern haunts a humble intersection town on the eve of the Day of Rekindled Lights. The party must aid a local priest in laying the spirit to rest before tomorrow's ceremony - but not all is righteous in the clergy.
"In the chilly and haunted tundra of the Shadowed Lands, you finally arrive at Grim Crossing. It is a desperate little Sun Shard haven built on the region's main intersection, and acts as a base of operations for the Knights of the Lantern, a chivalric order that protects the roads. On the morrow, you plan to attend the Day of Rekindled Lights, a remembrance ceremony for fallen Knights. But for now, you need shelter - your eyes scan the sparse cluster of buildings for any sign of warm hearth and bed."
The lantern graveyard the party are due to visit is being haunted by the skeletal remains of Sir Gerard Laughs-a-Lot, alongside the echoes of other fallen soldiers. Note that while Sir Gerard has the stats of a Skele-Master, he cannot speak like others can but still tries to help the party find the lanterns.
While the Knights and Priest Lieza disagree on principles of belief, they have a good relationship and trust her advice on matters of spirits and undead. As such, the potential reveal that she caused this will be hard-hitting for the Knights.
Set the scene, describe Grim Crossing's inn, then continue:
"Hope is a hard thing to muster in the Shadowed Lands but it seems to have clustered here with these hardy folks."
A small Shard haven set on an ancient battleground of experimental weapons, Grim Crossing sits on the main intersection of the Shadowed Lands. Given its location and traffic, it has become a large base of operations for the Knights of the Lantern.
"Even amongst the bleak houses of Grim Crossing, this desolate church sticks out as particularly depressed."
Without much funding from the Church in Shard, Lieza has had to "make do" in setting up her place of worship here.
Some hand-me-down iconography and texts are all that is to be found here.
"Despite the intent of remembrance,
the ambiance of dozens of rusty lantern weapons overflowing a frozen battle-scarred field is rather disconcerting."
The Day of Rekindled Lights has been a long-standing tradition, and over the Aeon has, unfortunately, accumulated many, many lanterns. In the center, Sir Gerard waits impassively upon his steed.
Upon retrieving the lanterns and defeating the Malignant Echoes, Sir Gerard will appear and offer his Lantern Sword on one knee. Upon returning the lanterns to the town, the Knights of the Lantern will gift
the party 100C and a Unit of Sun Gold they haven't been able to put to use.
The ceremony is a somber but hopeful occasion in the Lantern Fields. The new lanterns to plant are lit and used to relight the existing ones, honoring the newly fallen and the old. Sky lanterns are released to the sky, carrying messages to loved ones.
Storybeats inspired from Crossed Bones by One-Shot Wonders.