Throughout these adventures, CLICK! Traps appear as hazards in Adventure Sites and Exploration.
When you see a trap referenced, return to this page for the rules and result tables.
How-To-Use: When players trigger a trap, announce CLICK! and everyone freezes. Go around the table and have each player declare their type of response: Prone, Jump, or Brace. Once everyone has chosen, reveal the trap and the Check. The table below shows which responses grant an Edge or impose a Snag. Fail Results may prompt a roll on the relevant Result Tables.
| # |
Trap |
Check |
Edge |
Snag |
Fail Result |
| 1-2 |
Darts |
DFT |
Prone |
Jump |
PIERCE |
| 3-4 |
Pit |
DFT |
Jump |
Prone |
-1 Speed |
| 5-6 |
Snare |
MGT |
Jump |
Prone |
Restrained |
| 7-8 |
Spikes |
DFT |
- |
Prone |
PIERCE |
| 9-10 |
Falling Debris |
MGT |
Brace |
Prone |
SMASH |
| 11-12 |
Swinging Blade |
DFT |
Prone |
Jump |
SLASH |
| 13-14 |
Poison |
GRT |
Prone |
- |
BREATH |
| 15-16 |
Flame |
DFT |
Prone |
Brace |
Burn Injury |
| 17 |
Smash Walls |
GRT |
Brace |
Jump |
SMASH |
| 18 |
Knee Blades |
DFT |
Jump |
Brace |
SLASH |
| 19 |
Wallmaster |
INS |
- |
Jump |
MOVE |
| 20 |
Dark Apparition |
AUR |
Prone |
- |
MIND |
Result Tables (Roll d20)
| 1-5: Burning Injury |
| 6-15: Putrefied (Bleeding) |
| 16-20: Light Injury |
| 1-10: Burning Injury/Ailment |
| 11-20: Light Injury |
| |
| 1-5: Light Injury |
| 6-15: Severe Injury |
| 16-20: Critical Injury |
| 1-5: Transport to Start |
| 6-15: Transport to Captivity/Escape Puzzle |
| 16-20: Transport to Fight |
| 1-5: Out Cold |
| 6-15: Putrefied (Poisoned) |
| 16-20: Shadow Blight |
| 1-5: Disoriented |
| 6-15: Out Cold |
| 16-20: Dispirited |
Pierce, Slash, & Smash: When hit by these damage types, players may describe how they Brace. If they Brace with a piece of Gear, that Gear takes 1 Heart of Damage. If the Gear is fully Sundered - or they didn't Brace and got hit - they suffer an Armor Crash Injury. If their Armor is destroyed or they have none, roll on the relevant Result Table. Alternatively, you can skip Gear/Armor entirely and roll directly on the table if it suits the trap.
In these adventures, you'll encounter Adversaries drawn from the Homebrew Adversary Compendium - a public spreadsheet of community-created monsters. When an adventure references an Adversary by name, you can look it up in the Compendium
for its full stat block. Each Adversary used in these adventures is credited to its original creator.
What Is It?
The Homebrew Adversary Compendium is a collaborative Google Sheet containing 100+ BREAK!! Adversaries created by the community. It's designed to be quick-to-reference during play - search up a monster on the fly and run with it. When an adventure lists an Adversary by name, simply look it up in the Compendium, copy the stat block, and adjust as needed for your party.
Want to contribute? The Compendium includes a Google Form for submitting your own homebrew creations. All contributors are credited by name, helping grow this community resource for everyone.
Preview of the Homebrew Adversary Compendium spreadsheet
Community Credits: Many Adversaries featured throughout these adventures are contributions from the BREAK!! community at large. Each Adversary used is credited to its specific creator wherever it appears. Thank you to all contributors for sharing your creations!