With permission by VictorSeven, I am happy to present his BREAK!! adaptation of the CLICK! Trap system in a consolidated format here! It was published on the official community Discord some time ago and I’ve been wanting a nice URL to send people to instead. So, here we are. I hope you find use for the system in terrorizing your players! Because in the words of one of my players: “brother you CANNOT be saying ‘click’ all willy-nilly in sentences anymore.”
CLICK! Traps
These Traps are designed to be run within Adventure Sites, however they can find use during Journeying Encounters.
The mechanics are straightforward: when a player unknowingly triggers a Trap, you announce CLICK! and all players freeze. Go around the table, and see what their reaction is. Most reactions will fall into 3 categories: Prone, Jump, or Brace. Depending on what specific trap it is, the chosen reaction might incur an Edge or a Snag on the resulting Check to save. Failed Checks either directly apply the Failure Result or require a follow-up roll on the relevant Result Table.
Iterate and make the table your own! It is easy to reflavor or add traps, reward creativity, and factor in BREAK!!’s rules like Exploration for additional bonuses. Some examples of this could be: allowing Scouts to discover and disarm trap, automatically detecting which type of trap it is on Cautious Movement, factoring in PC Positions, and so on.
Players narrate what their character does; the GM matches the action to one of three buckets.
Players declare Prone/Jump/Brace; the columns then show which Reaction has an Edge or Snag, and what a failed Check means.
It is recommended to pre-set the traps in an Adventure Site but a roll distribution is provided.
On a failed Check against PIERCE, SLASH, or SMASH, walk these Steps in order and stop at the first that applies.
BREATH, MOVE, and MIND skip this chain and roll directly on the Result Table below.
Example: a player calls "I Brace with my Mirror Shield" against what is a Flame trap. Have this character roll first,
and if successful, the shield fully absorbs the blast so no one else has to roll!
- Putrefied (Bleeding or Poison): every time the Party transitions to the next node in an Adventure Site, lose 1 Heart.
- Pit Trap: the -1 Speed Rating is meant to last until the end of the Adventure Site.
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